Doom 3: BFG Edition - EnPro Plant
2,667 views · Published 16 October 2015 · 14:05 · Indexed 20 October 2026
Channel: Ross Mahon · 2015 · Gaming
Enpro Plant: Energy Processing and Storage is the ninth level of Doom 3. It begins with Bravo Team being ambushed and wiped out, save for a single survivor. The Lost Soul is introduced in a cutscene, and Wraiths first appear here as well. Some rooms are less claustrophobic but more acrophobic, and there is an abundance of plasma cells. Swann and Campbell give up their attempt to intercept the Marines sent to transmit a distress call, and therefore travel by vehicle to the communications complex. A Marine hiding from Swann gives the player the transmission card at the end of the level. Storage Cabinet #063: Plasma Gun - 972 Plasma Storage - 734 Doom 3 BFG Edition is a re-release of Doom 3, which was released on October 15, 2012, in Australia, October 16, 2012 in North America, October 19, 2012 in Europe, and November 22, 2012 in Japan for the PC, PlayStation 3, and Xbox 360. The BFG Edition features enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs. The game also includes the previous expansion Resurrection of Evil and a new single-player expansion pack called The Lost Mission. Additionally, it includes copies of the original Doom (the Ultimate Doom edition with the add-on fourth episode, "Thy Flesh Consumed"), and Doom II with the expansion No Rest for the Living, previously available for the Xbox 360. The BFG Edition also features the ability to use the flashlight while holding a weapon, in the form of the so-called armor-mounted flashlight. The PC version of Doom 3: BFG Edition requires the Steam client and a valid Steam account for installation, play, and achievements. The source code of Doom 3 BFG Edition 's engine was released under the GNU General Public License in November 2012. Id Tech has announced that DOOM 3 BFG Edition will be coming for Nvidia's Shield Console and will be released along with the console. It will be running at 1080p 60FPS. Prior to the events of the game, the UAC's original project involving the exploration of Mars, was to transform it into a habitable, breathable planet with the creation of Hydrocon. However, the initial construction of Mars City accidentally unearthed underground artifacts and structures that revealed the existence of an ancient Martian civilization. In response, the UAC modified its original project on Mars to function as an Archeological Excavation Site, with labs and general posts established in different locations. The exploration of the caverns in 2104 led to the discovery of ancient artifact codenamed U1, the Soul Cube, along with stone tablets written by the ancient Martian civilization. The tablets contained knowledge and technical information on a powerful teleportation technology. As a result of these discoveries, the UAC's primary goal on Mars changed to the recreation of the technology, with the supervision of UAC's brightest scientist and creator of the Hydrocon, Dr. Malcolm Betruger. The development began in the secured location known as Delta Labs. At the same time, scientists like Pierce Rogers were in charge of the archeological effort, mainly with the translation of the glyphs contained on the stone tablets. These glyphs warned of the potential risks of using the teleportation technology, which was the reason why the Martian civilization became extinct. Once activated, the teleporter actually worked as a portal device that led into another dimension. After several tests with cameras and animal subjects, the scientists discovered that this dimension was filled with sweltering heat and hideous creatures. Betruger and other Delta Labs personnel immediately began to try to explore this dimension using human subjects. However, many of the people that returned from the tests suffered from immense psychological trauma which lead to their deaths, if they returned at all. As the tests occurred, the scientists at Site 3 were already translating the warning, but by the time they discovered the horrors of what happened with the Martian civilization, it was already too late. The teleportation project had already become focused on exploring and exploiting the other dimension discoveries, such as bringing back dead and live specimens. Shortly after, the Mars base started having strange problems with light and energy, with several personnel reporting frightening situations and asking for transfers off Mars.