Artists! What It Takes To Grow
4,005 views · Published 21 September 2017 · 26:48 · Indexed 21 September 2026
Channel: Kingslien · 2017 · Entertainment
https://www.gameartinstitute.com/p/character-creation-for-games-with-adam-skutt-september-2017 This is low rez so ignore the vid and listen to the wisdom.... About a year ago I sat down to really reflect on this problem of how an artist grows. I looked at the almost 100 classes that I’ve run and I came up with one consistent answer. The most consistent strategy for growth is to GO DEEP NOT WIDE. This was most apparent in one student of Adam Skutt Character Creation For Games Course at Game Art Institute, Nils Rusich. Nils, previously, worked in the mobile game company. However, he knew he could do more. Time after time, though, he would work on projects and it just kept hitting the ceiling. There was just the one point where he consistently couldn’t get past. What Nils said in that interview, above, completely changed the way I do classes a Game Art Institute. Nils didn’t do anything “special . What he did isn't unique. It’s not even new. However, it’s the most powerful tool we have to help us grow as artists. The answer is in the GRIND. Watch to learn more. To learn about Adam Skutt's class go here: https://www.gameartinstitute.com/p/character-creation-for-games-with-adam-skutt-september-2017 To learn about Nils Ruisch go here: https://www.artstation.com/nilsruisch