DoW2: Retribution - 3v3 | Real Rakkar + Kekz + Bahamut Fury [vs] Black Jack + Gruchaa + Kelly
4,227 views · Published 3 January 2012 · 32:04 · Indexed 8 November 2026
Channel: Indrid Casts · 2012 · Gaming
3.19.0 Real Rakkar | Space Marines [Apothecary] Kekz | Orks [Warboss] [PAW] Bahamut Fury | Chaos Space Marines [Chaos Lord] vs [?] Black Jack | Chaos Space Marines [Plague Champion] [PNr]Gruchaa | Orks [Kommando Nob] Kelly | Space Marines [Force Commander] Angel Gate is anything but angelic. The target of constant assaults as attackers from across the known galaxy descend to pillage the weapons and artifacts kept behind the gate. Imperial defenses are spread thin by the assailants and they retreat behind the gate to regroup. Outside, a battle wages which is told for eons... The Greenskin menace arrives on a WAAAGH, led by a titanic Warboss. The Orks soon forget about the loot behind the gate when their addiction to conflict causes in-fighting, and a splinter clan rises led by a Kommando Nob. The Warboss and his trusted Boyz quickly turn on them, never fully trusting Orks that would camouflage and hide their green skin - so "unOrky". Orks crash against each other and many are torn apart in the maelstrom of dakka and choppas. The Warboss leads the line, his Boss Pole reminding the Boyz that follow just how big he is and how angry he can get. Just as the Warboss leads his most fearsome Nob squads through the lines, Kommando squads appear in flanking positions led by their Nob. A hail of bullets and stikkbombs is unleashed that forces the Warboss to retreat and a stalemate is established. Then comes the Chaos warbands, led by the favoured of Khorne and Nurgle, already fighting in orbit before they even hit the surface. The grim, fog-filled sky is filled with flashes and booms as their daemonic warships descened to the surface carrying dreaded Chaos Space Marines, defiled Predator tanks and corrupted Dreadnoughts; walking sarcophagus' entombing mortally wounded heretical marines that the Chaos forces themselves can barely control. After initial skirmishes in which legions of heretics are sent to their doom, the Chaos forces make their way to the gate where they find battling Orks; more blood for Khorne and children for Nurgle. Last to arrive are the Emperor's Finest; humanity's greatest warriors, the Space Marines. The superhuman soldiers hit the surface in response to distress calls and are greeted by carnage as Orks and Chaos forces ferociously clash outside the gate. This has become a fight for fighting sake, no longer a mission of gain. A veteran Apothecary becomes entranced by the bloodshed, bringing to the surface hidden urges for chaotic slaughter, brought about by centuries of gruesome duty euthanizing wounded marines and extracting their geneseed with his Narthecium tools. It is not long before the Apothecary is overcome with the bloodlust of Khorne and hurtles himself and his equally twisted personal gaurd into the fray. The Chaos Lord bellows with laughter as more servants of the Blood God are born to gather skulls for the throne. The accompanying Force Commander, an ally of the Apothecary for many decades, is overcome with rage at the betrayal and calls for Terminator support to destroy the heretic at any cost, even if it means using questionable allies until they are dealt with. With hasty alliances made and betrayal thick in the air, brutal war comes to Angel Gate in this 3v3. http://www.dowreplays.net
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