C3 Rush Hour (almost G1) - Rank 321 w/ 3 refills

2,825 views · Published 13 December 2016 · 49:28 · Indexed 23 September 2026

Channel: Orengelol · 2016 · Gaming

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Runes are at the end: 46:08
Glory Shop Buildings: sky tribe 10, crit d 10, atk 9, wind 5, fire 4, water 4, light 2, dark 2, hp 10, def 10

Shimitae is unruned and Tyron is despair/broken sp/hp/acc. 

Overall I'm really satisfied with my Lushens' speed and damage. I think it's a bad idea to try to make them fast if you sacrifice damage. I think mine do about 52k damage, which is perfect for my arena ranking. I do think my Lushens need to be improved slightly to really be G1 Lushens. Sooo many people run double Lushen on AO, I've been trying to look around to see how other people rune them and use them. One of the biggest things I came across in the last 2 weeks was one of Shreddedpuzzle's AO videos. His Lushens are really slow and he gets G3 with them. I figured I should lay off the speed and get their damage to the spot it needs to be, and let the speed follow. I started to avoid possible single or double nemesis healers because those gave me problems in the past. Now that I understand more about the damage/speed balance of my Lushens, I think it's a smart idea to steer clear of nemesis healers who are on tanky teams. If a nemesis healer is on a team with really squishy monsters, it's usually fine to hit. This is kind of a common sense idea, but before I didn't really understand what my Lushens "were." I didn't know their strengths/weaknesses or the teams/monsters they are built to beat.

I also have to give credit to one of my guild members, Aboveus, for telling me about single Lushen + speed leader. I did not come up with that idea on my own lol. He's more knowledgeable than me about double Lushen / arena and he's given me some good ideas on things I can improve on in the future regarding double Lushen and arena in general. 3x damage dealer AO, Rina stall team for the last 10 minutes, and he helped me understand enemy ADs a bit better.

Speed Tuning Guide: https://www.reddit.com/r/summonerswar/comments/3vtfgk/indepth_guide_speedtuning_your_arena_team/

MY LUSHENS:
The whole team moves at once because I got grindstones (unless I trigger a nemesis healer). W/o grinds, they are NOT speed tuned to move with Bernard. I couldn't get the harder hitting one fast enough, he would've lost too much damage so I picked the slower build. Here is the math I did (speed tuning guide linked above). I figured out what speed my Lushens would need to be so my whole team moves at once and nothing cuts in. My Bernard is 285 speed (111+174), so I pretended I'm racing an enemy Bernard/Chloe with 284 speed (111+173). That's how I got the 'tick' size to be 21.0455 for the enemy Bernard/Chloe. Tick size is 7% of overall speed. Overall speed is calculated by (base speed + speed from runes + base * sky tribe + base * leader skill) * 1.3. The 1.3 is only if a monster has a speed buff on it. Speed buff increases the overall speed by 30%. 

Megan needs 107 speed from runes to not get cut in front of -- https://www.wolframalpha.com/input/?i=6*21.0455+%3D+5(.07(97*1.15%2Bx))+%2B+30+%2B+(.07(1.3(97*1.15%2Bx)))

1st Lushen needs 65 speed from runes to not get cut in front of  -- https://www.wolframalpha.com/input/?i=7*21.0455+%3D+5(.07(103*1.15%2Bx))+%2B+30+%2B+2(.07(1.3(103*1.15%2Bx)))+%2B+20

2nd Lushen needs 72 speed from runes to not get cut in front of (this means that both of my Lushens need 72 or higher speed to not get cut in front of by an enemy Chloe/Bernard with 111+173 speed) -- https://www.wolframalpha.com/input/?i=8*21.0455+%3D+5(.07(103*1.15%2Bx))+%2B+30+%2B+3(.07(1.3(103*1.15%2Bx)))+%2B+20

On the 5th tick my Bernard gets to move, and a tick happens after every monster gets a turn. On the 6th tick Megan moves, etc. The 6, 7, 8 represent number of ticks that happen, and the enemy's tick size is 21.04555 (tick size is 7% of the monster's overall speed). The +30 and the +20 are how much attack bar Bernard and Megan fill when they move. The two mathematical expressions (I guess we could call them), are number of ticks with speed buff, and without speed buff, that's why one has a 1.3 in front of it and the other doesn't. My Lushens will experience 5 ticks without a speed buff (Bernard moves on the 5th tick). Speed buff is a 30% increase to a monster's overall speed. X represents speed needed from runes so nothing can cut in front of my monsters. 97 & 103 are Megan and Lushens base speed, 15% is speed from my sky tribe totem. Tick size is 7% that's why the .07 is there. All of this math stuff is to figure out how FULL everyone's attack bar is because whoever has the fullest attack bar is the mon that moves.

Follow my Twitter for Summoners War updates! http://twitter.com/orengelol

For more information on my progression, check out my YouTube 'about' section, my Twitch.tv page, or my pastebin http://pastebin.com/UWxw504t

Music: intro song - Phantom Sage - Holystone (Kill The Copyright Release) https://www.youtube.com/watch?v=X34uAmXWM5s

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