Cxbx: Unreal Championship (Ingame... sort).
2,227 views · Published 3 November 2011 · 0:43 · Indexed 29 October 2026
Channel: blueshogun96 · 2011 · Gaming
Well, I can't help but to keep trying. It's really crappy, but I finally got some ingame footage of Unreal Championship for Xbox! I honestly don't care what anyone says, I REALLY want to get this game working for multiple reasons. For starters, this game does differentiate enough from Unreal Tournament on PC enough to be considered an exclusive. Second, Microsoft couldn't emulate this game on 360 (beating Microsoft is always a plus!). Third, this game supports Xbox Live, System Link and Voice Chat, which I'd like to attempt to emulate. Fourth, I want to play this game with bearable framerates!!! Anyway, you're probably wondering why everything is so dark (like Halo on Xeon), that's because I had to disable any calls to use Index Vertices for rendering. For some reason, Unreal keeps generating bogus vertex data, so I tried skipping all of the calls to it, and it didn't crash (at least not immediately). This is just the ingame demo, not playable by the user. There's still a problem with the XInput state being lost prior to going ingame, so that's where the real problems arise. So I basically did a dirty hack to get it working. For more info, please check out my Cxbx dev blog where I explain this in greater detail. Shogun.