Advanced Commands Tutorial - Storing Values Per Player for Game Objects

2,571 views · Published 27 July 2015 · 29:29 · Indexed 30 October 2026

Channel: slicedlime · 2015 · Gaming

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Ever try to make a system where players can create something, and then you want to save information about the relationships players have with that thing? Like a pet, that has a different attitude towards different players.

Since the scoreboard can only handle a pre-determined number of objectives, that can be tricky. In this tutorial, I show you how to store and retrieve data about each player's relationship with each of a generic type of game object by implementing a visit counter for each player for an arbitrary number of points on the map.

Outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/by/3.0/)

You can find all my inventions and maps at my web site, http://www.slicedlime.tv

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