Experiments in Algorithmic Level Generation #3

579 views · Published 2 March 2010 · 3:11 · Indexed 14 October 2026

Channel: Dejobaan Games · 2010 · Gaming

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Can we whip math until it does our bidding? That's what we're trying to figure out, already! We took piles of sine and cosine functions, and we stuck 'em together with the rules for AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, crushing my framerate on this unoptimized build down to 10fps.

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