Another Look Livestream - Shadow Star - This is a really good game, but scan still use more polish
2,216 views · Published 12 May 2017 · 3:20:13 · Indexed 24 October 2026
Channel: Driftwood Gaming · 2017 · Gaming
How's it going everyone, in this Live stream recording we take another look at a game I already did a first impression on called Shadow Star by Greenape Games. This is a really well done game for the most part, but it still has some work that needs to be done in order to keep the player engaged for an extended period of time. The music selection is really good, cutscenes are well written and choreographed well, the plugin selection has been done well, parallax mapping is on point most of the time. The caves feel expansive and immersive with some clever mapping tricks. Many of the mapping errors and bugs have been fixed since the last time I played through this game which is good to see, but I still managed to find a couple spots that still need fixing. The quest log keeps the player on target when the player forgets next thing that has to be done. The dialog and story line is written really well. A gab window could even be used to speed up some of the cut-scenes and dialog. Most of the invisible walls and bad collision detection has been fixed, barring a few spots here and there. I did find a way to skip part of the story-line progression(Talking to the old sage about the tower stuff the first time can be skipped, but the story still reads as if you talked to him about it.) That could be fixed by adding another switch condition to the event that starts the next part. All of the lighting in the game is on point and looks really good. The ambient blue lighting coming of the waterfalls look amazing, and many events have their own lighting effects. Combine that with proper screen tinting and scrolling layer graphics and the whole atmosphere of the game comes alive. There is still a problem with how the game is calculating accuracy. The fact that there is no Yanfly Status menu plugin gets annoying because I like to see all the stats on the the actors. (This could help me to determine if you're numbers are off somewhere, of if I'm just getting really bad luck on the rolls.) I like the enemy crumble animation effect when you kill the enemies, it reminds me of how enemies die in FFV. The combat is fun for awhile, but gets boring after awhile, especially when you get to the point where all of the enemies are dealing a decent amount of damage while at the same time poisoning the party constantly. It sort of devolves into the player having to go into defense healer mode, just to keep the party from taking way too much damage from all the constant DOT effects. I hope this gets further balanced to make it more fun in the future. I like the characters and dialog most of the time. One thing that really bothered me, was when you get to the port town there is no Inn to rest at, as well as no easy way to recover the parties HP and MP. So you end up using all your items and by the time you fight the Lamia Queen you'll be really low on healing items, unless you run from almost every fight in the cave. The game overall keeps getting harder and harder, to a point where it feels a bit unfair and annoying. Way too many enemies use the basic attack move over and over, which makes the fights much less interesting. The game has a decent number of things to fight, but unfortunately they all feel the same. Some more enemy skills are desperately needed. I love the fact there is a blue mage aspect to the game, but it sort of gets glanced over. I wish there was more dialog talking about the skills you can learn or some way to know how to get more skills without having to guard in combat over and over just to see if the enemy will do something besides attack and attack and that other move, what's it called? Oh, yeah "Attack." The blue is awesome, but this game just kind of sweeps it under the rug, and doesn't give Blue Mage it's due diligence. Overall, I would highly recommend this game, even as it sits right now. Keep working on it, thanks for watching! If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :) DG Discord Server: https://discord.gg/YcxySsj Website: http://driftwoodgaming.com Twitch: http://www.twitch.tv/DriftwoodGaming Twitter: http://www.twitter.com/DriftwoodGaming Patreon: http://www.patreon.com/DriftwoodGaming ------------------------------- Special thanks to all my Patrons: Damian Floyd, Meteodros, Morekong Moua, Battle Pisces Gaming, Rusty_Gears, Fun4theBrain, Matt, Karyn, Staphanie Lynner, David Phillips, Studio Blue, Joseph Nigro, Linky317, Nicholas Watson, Derek DiBenedetto, Jai R - Fisher, TheLoneWarrior, John Gibson, Scott Lynch, Scott Zarwell, Eduardo Santizo, ChrAndGow, KX Production, Noriko, R.A.M. Reed F. NeoSoulGamer, Michael Flynn, WarioLGP, Valryia, DarkKrow13, StalkerRoguen, ervin mcclure, Heath Osborn, Chris Van Essen, Mithrandir, Michael Noles, Ben English, and all of those who have supported me in the past. Thank you all very much.
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