XCOM: Enemy Unknown 30fps cursor

1,689 views · Published 14 October 2012 · 0:52 · Indexed 1 November 2026

Channel: darkultra · 2012 · Gaming

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Update:
It seems this is fixed!

Replaced software cursor with the operating system cursor to reduce lag and framerate dependence. 
YES! feels so much better now. Please keep it up with the UI improvements.
http://forums.2kgames.com/showthread.php?154266-XCOM-Enemy-Unknown-patch-notes-for-10-11-12/page2


This is a comparison of XCOM: Enemy Unkown cursor framerate to Command & Conquer 3. Notice how the cursor is indepentent of the games framerate, in both games. The normal behavior is that the cursor is rendered directly to the framebuffer, at screen refresh, in my case 120fps.

XCOM Enemy Unknown is peculiar in that the game renders fine at 120fps, but the cursor is rendered at 30fps. This is much easier to notice if you are used to a 120Hz monitor.


- Wonder in amazement as the 120Hz display produces an easily observable higher fluidity in the animation.
techreport.com/articles.x/21516

- The ASUS VG236H was my first exposure to 120Hz refresh displays that aren't CRTs, and the difference is about as subtle as a dump truck driving through your living room.
anandtech.com/show/3842/asus-vg236h-review-our-first-look-at-120hz

- Doing precise image editing, as another example, is an area where faster display processing times are desirable.
anandtech.com/show/2787

- 120hz lcd Smoother motion and the lack of RTC artifacts leave a highly positive impression, making you unwilling to return to 60Hz.
xbitlabs.com/articles/monitors/display/samsung-sm2233rz_5.html

- I ran Fraps and found using the display's 120hz mode that once the framerates were up above 80 there is an amazing solidity and 3d-like quality to the gameplay. Once the framerate hits 100+ -- well, the effect has to be experienced to understand it.
hardforum.com/showthread.php?t=1486357&page=4

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