Mega Man & Bass [SNES] - Crystal Gate

4,134 views · Published 5 July 2013 · 2:30 · Indexed 1 November 2026

Channel: MegaQuint · 2013 · Gaming

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 Now, unlike every other game in the series, the teleporter hatches don't lead to rematches against Robot Masters. Instead, they lead to short challenges for each of your weapons, landing you 100 bolts for completing each of them, meaning you'll be leaving this stage with an extra 800 bolts. Completing all these is required in order to progress to the fortress stages.

Note that your bolts max out at 999. So you might want to empty your pockets a bit before coming here. __

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