FINAL FANTASY XII Walkthrough Boss Battle Hell Wyrm Part (5 of 5) (PS2)
1,470 views · Published 8 February 2010 · 11:00 · Indexed 21 October 2026
Channel: Scotty's HD Gaming Channel! · 2010 · Gaming
FINAL FANTASY XII Boss Battle Walkthrough, I hope you enjoy the video. Final Fantasy XII Boss Hell Wyrm Japanese 魔神竜 Statistics Level Evade% 60 0 HP MP 8,930,711 999 Power Defense 102 32 Magick Power Magick Resist 48 35 Vitality Speed 99 18 EXP Clan Points 0 30,000 Elemental affinities Fire Ice Lightning Water Halves Halves Halves Halves Wind Earth Dark Holy Halves Halves Absorb Weak lit. Demon Dragon Location Sochen Cave Palace (Hall of the Wroth God) Bestiary Location 290 LP Awarded 150 Common Steal Dark Stone Uncommon Steal Dark Magicite Rare Steal Dark Crystal Common Drop none Uncommon Drop none Rare Drop none Very Rare Drop none Common Poach none Rare Poach none Attacks up to 12 hits, may instantly KO Abilities Rake, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Darkga, Invert, Stone Breath, Judgment, Breakart Pentagram Innate abilities Safety, Null Knockback, Null Vitality, Null Evade, Null Weather/Terrain, Piercing Magic,Attack Plus, Spellspring, Adrenaline, Damage Cut at less than 50HP Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Blind, Poison, Sap, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle Other Information Starts with Protect, Shell, and Haste; regains HP if left alone in area Finding Hell Wyrm There is a sub-quest involved in being able to enter the Hell Wyrm's lair and defeat it. In order to gain access to this battle, the player must have already defeated the Vyraal in order to complete Hunt #21: Get My Stuff Back in the Balfonheim/Cerobi Steppe area. Once the hunt has been complete, the player will receive the key item Dragon Scale, which will allow the player to participate in the Wyrm Philosopher sidequest. Upon collecting the reward for the hunt, the player must return to Cerobi Steppe and search Windmill #10 located in the northeastern part of the Cerobi Steppe in order to trigger a scene where the Wyrm Philosopher awakens to find out that he had slept through the battle with the Vyraal. Eventually he will trade the Dragon Scale for the Age Worn Key which will open the Hall of the Wroth God located in the Sochen Cave Palace. Access to the Hall of the Wroth God can only be obtained upon solving the puzzle of the Ascetic Door in Destiny's March Battle All of the characters should be at level 70 or higher. This battle can be abandoned at any time, and the Hell Wyrm's HP stays at the point where the player left it, but if left for to long he will regain health. Hell Wyrm can cast several high-level spells and can use Stone Breath, which can deal around 1500 damage to all characters in an arc in front of it with a chance of petrifying them. Hell Wyrm uses Judgment each time it loses 10% of its HP, which deals Holy damage and has a chance of inflicting stop on characters. The enemy often uses Invert, which inverts one character's HP and MP. The Esper Zodiark is quite helpful, but it can be beaten easily by one of Hell Wyrm's special attacks. With the correct gambits and ample preparation, this battle can be done almost automatically until the Hell Wyrm's HP becomes significantly low, at which point it will start to use Invert. One character should be equipped with Mystic Armor and a Greatsword, if a staff is not needed. This character will be on the healing job, and should have the gambit Ally: HP 60% Curaga as well as Ally: Status KO Arise. Another character will be the party's "tank", and should be equipped with Heavy Armor and a basic attack gambit. The tank may also have some minor supportive gambits such as Self Bravery and Ally: Status Petrification Stona/Gold Needle. The last character should be primarily a buffer Equipped with Light or Heavy Armor, this character should have a basic attacking gambit as well as various buffer gambits such as Ally: Any Protectga, Ally Any Hastega, Ally party healer Faith, Ally party tank Lure and Ally party tank Bravery. All characters should be equipped with a gambit to get rid of Stop such as Ally Status Stop Chronos Tear.
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