BSG Viper Test in Unity3d/PhysX
2,822 views · Published 16 April 2010 · 1:49 · Indexed 29 September 2026
Channel: Into The Black · 2010 · Gaming
Colonial Viper Mark II in Unity 3d with working maneuvering thrusters . Atmospheric Scattering. I am loving the Unity engine so far. Physics is a breeze. Scripting in JavaScript is sooo relaxing. Viper is triangly because I still need to re-bake the normal maps, since the old ones I made aren't in tangent space. I'll take that up when I get into the render/shader pipeline. http://forum.unity3d.com/viewtopic.php?t=13076