Flower [PS4] Level 1: YELLOW \ Walkthrough No Commentary Gameplay Thatgamecompany Video Game

713 views · Published 9 February 2014 · 9:05 · Indexed 12 November 2026

Channel: ƒ r u 7 7 y · 2014 · Gaming

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Level 1 - Yellow Flower

The first level, exciting! As with all levels, you start on one flower. Hold any button to start a breeze.

In the background you'll notice some flowers with a red circle glow around them, those flowers should be followed to the next field. You'll come to a group of red flowers on top of a hill in a dry patch of grass, go by the flowers to heal them and see the next part of the level.

There's a bunch of rocks in a dry patch of grass, connected to five other dry patches with red flowers in them. Go by all the red flowers in all the dry patches, until every patch is green. Four patches have yellow flowers you have to touch before the red flowers are shown. The centre patch will now get some yellow flowers, and if you touch those there will be red flowers. touch them all to get the way to the next part of the level.

Follow the green grass to the last part of the level. It's a big tree, touch the yellow flowers on your way to get red flowers around the tree. Touch all red flowers. A whirlwind of pink flower petals will appear in front of the tree. Go into it to end the level.

Secret flower 1: In the area where you start are many small white flowers. Touch them all to sprout the secret flower.

Secret flower 2: In the second area (with the rock in the middle and all the brown patches), behind the brown patches are again small white flowers. Touch them all to sprout the secret flower.

Secret flower 3: In the third area (with the tree), from where you enter behind rock behind the tree.

Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. Flower, designed by Jenova Chen and Nicholas Clark, was released in February 2009 on PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported over by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.
Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the Spike Video Game Awards, and won the "Casual Game of the Year" award by the Academy of Interactive Arts and Sciences.

Gameplay

Flower is divided up into six main levels and one credits level. Each level is represented by a flower in a pot on a city apartment windowsill, and upon selecting one the player is taken to the "dream" of that flower. Once inside a level, the player controls the wind as it blows a single flower petal through the air. Changes in the pitch and roll of the floating petal are accomplished by tilting the PlayStation 3 controller. Pressing any button blows the wind harder, which in turn moves the petal faster. The camera generally follows just behind the petal, though it sometimes moves to show a new objective or consequence of the player's actions.Groups and lines of flowers are present in each level; approaching these with the petal causes them to bloom and a new petal to trail the first.

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