[VerminScience Ep 1] The Strange Science of Special Call-Outs

1,586 views · Published 24 April 2017 · 14:31 · Indexed 30 September 2026

Channel: j_sat · 2017 · Gaming

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Reddit Discussion:  https://www.reddit.com/r/Vermintide/comments/67a9g3/verminscience_ep_1_the_strange_science_of_special/

Quick Look-Up of Results:
Call-Outs:  
Detecting hero calls-out, all other players hear
33 second cooldown per special type per party.    
  
Detection:  
Assassin/Ogre/Gunner:  Seeing Cone & Hearing Radius  
Gas Rat:  Hearing Cone & Hearing Radius  
Packmaster:  Seeing Cone (note: with high FOV you can watch it walk up and hook with no call-out)  
  
Cone:  +-45 degrees from where you are looking.  FOV does NOT affect.  
Radius:  sphere centered on your hero.  Smaller distance than cone  
Hearing:  goes through walls  
Seeing :  Hero must have ray to special without obstruction
  
Rare/Unresolved Issues:  Call-out not shared.  Hero's that don't hear call-out can call-out independently.  Assassin's may have two separate call-outs for hear and for LOS.

Gameplay Implications:
1. Turn subtitles on
2.  Lack of call-out does not mean no special
- Too far away
- Cooldown
- Double Spawn
- Packmaster requires sight
3. Packmaster sounds are CRUCIAL
- Packmaster requires sight
- They are QUIET
- Continue to make sounds after death
- Treat EVERY packmaster like a double spawn
4. Information you can get from call-out
- Note detecting players direction and location relative to other players
- Process of elimination tells you were it must be
General Rules:
- If 4 players spread out, then special near player that called out
- if 4 players close, then in direction of calling out player

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