3. (60 FPS Genesis) Round 3: Beachfront - Axel (Normal) - Streets of Rage

87 views · Published 23 November 2014 · 5:10 · Indexed 25 October 2026

Channel: WhiteKhakis · 2014 · Gaming

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Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.)

NOTE: Based on some tests... it appears Streets of Rage may possibly be a 30 FPS game. Viewing in 60 FPS still recommended.

Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR46gDZGqO4FZPsbrqAKQjQO7

You know where I like to go in the middle of the night? The beach! You get it all to yourself! (And a bunch of hoodlums, apparently!)

Though the red-haired Galsias (apparently a mispelling of Garcia) are the weakest characters in the Streets of Rage series, they EXCEL at running interference! (And knives.) Also... every punch in this first game HURTS, so, they can still do some real damage.

Some Elektras, the whip-girls, appear to play in the surf, too. I'm pretty sure this is the game where they have an annoying quality of sitting out a fight for a while by... sitting. Though, it doesn't happen here. (Wouldn't want to hit a lady while she's down! Even if she's using leather on ya! Stings, man.)

The boss here is some wrestler dude that looks to just charge you, then "recharge" backwards into aother charge. So... dodge the charge with some lateral movement, then go up and hit him on his retreating phase. Not too bad! Though, he does hit really hard! 
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Hey, there! This is a series I've been wanting to do for a long time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
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Welcome, to the streets, of RAGE. I just love the title for this iconic series! This is considered by many to be the best beat-em-up series available to home consoles! Or at least a huge influence! This first one is little rough around the edges, and even though the series really hits its stride in the second outing, this one is still plenty of fun!

The story for our stalwart heroes is basically this: Crime is rampant. There's a syndicate controlling it and apparently the entire city's government. Three young and totally rad dudes (and dudette) don't want a part of any of this. They decide that the best way to manage is to quit the police force and beat the snot outta everyone, on the streets... of RAGE!

What more reason does one need to get out there and kick some butt?
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Some additional notes for those technically inclined:

This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: 
http://retro-sanctuary.com/comparisons%20-%20differing.html
Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.

There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting.

Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create progressive video. That is a significant amount of video processing to the image, so I want to note that here as well.

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