Mega Man Engine C# Demo Stage.avi

1,950 views · Published 27 February 2010 · 5:58 · Indexed 30 September 2026

Channel: Tesserex · 2010 · Gaming

Watch on YouTube

DOWNLOAD AVAILABLE! This is a demo of some actual gameplay possible with this Mega Man engine. The stage is of my own design. That's why it sucks :-P The stage is intended to show a variety of the engine's features.

Some things that have been added since the last demo:
* More flexible hitbox checking and behavior
* Completely customizable tile properties like conveyor belts and water
* Gravity flipping (though only a debug menu feature for now)
* The flashing "READY" at the start
* One way room transitions (shown near the end of the video)
* Continue points (also at the end)
* Weapon ammo meters

I apologize if my pickiness for good framerate makes this video too large for you.

Most importantly, A DOWNLOAD IS NOW AVAILABLE. You can get this exact engine, AND the demo stages with it, at http://www.liquidfyre.com/tesserex/. If you download it and try it out, please leave comments!

edit: I've realized that the controls are awkward. I use a dvorak layout, so for me it's A to shoot and O to jump. I will put allowing a custom key layout at the top of my priority list.

Edit 2: I've realized the downloadable demo is broken. To fix it: fix the absolute file paths at the top of any map.XML and tiles.XML files. Just make them relative.

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