12D Engine - CSM Implementation & Corrected Specular & Proper Normalization
219 views · Published 21 May 2013 · 2:54 · Indexed 20 September 2026
Channel: InfernoPlus · 2013 · Gaming
REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so much janky slow code clogging it up. CSM = Cascading Shadow Maps