12D Engine - CSM Implementation & Corrected Specular & Proper Normalization

219 views · Published 21 May 2013 · 2:54 · Indexed 20 September 2026

Channel: InfernoPlus · 2013 · Gaming

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REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so much janky slow code clogging it up.

CSM = Cascading Shadow Maps

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