Super Mario Galaxy [ Wii U ] Bee Mario Takes Flight - HONEYHIVE GALAXY Gameplay

4,501 views · Published 29 June 2017 · 16:58 · Indexed 1 November 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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Bee Mario Takes Flight \ Start by heading up the hill on the right and collect the ? Coin in the fountain. Go pick up the Bee Mushroom that just appeared below to transform into Bee Mario. Hold A to fly up the cliffs, but make sure not to touch water.
Jump down the tree stump at the end to slide down a slope leading to a higher wall. Jump, then hold A to fly above it. Use the Launch Star at the end of the path to reach a pond. Get to one of the giant flower's stem and spin to get atop the flower. Climb up to the tallest flower and use the Launch Star by flying up to it first, then spinning as usual. You'll now reach up to the hive.
Work you way to the very top by climbing on the walls covered in honey and defeat the piranha plant to make a vine appear. Now see the bee queen? Well, fly to her using the flowers and climb onto her! You can walk around her soft gentle body (I just had to say that) to collect the five Star Chips. Once that's done, fly to the Launch Star behind her to launch yourself atop the tallest tree of the planet. Talk to the Toad here to receive the Power Star.

Super Mario Galaxy 『スーパーマリオギャラクシー』 は、任天堂開発・発売のWii専用ゲームソフト。 is a 2007 platform video game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.

The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Development of Super Mario Galaxy began after the release of Donkey Kong Jungle Beat in late 2004, after Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The game's soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.

Developer(s)  Nintendo EAD Tokyo
Publisher(s)  Nintendo
Director(s)  

    Yoshiaki Koizumi

Producer(s)  

    Shigeru Miyamoto
    Takao Shimizu

Designer(s)  Yoshiaki Koizumi
Shigeru Miyamoto
Artist(s)  Kenta Motokura
Writer(s)  Takayuki Ikkaku
Composer(s)  

    Mahito Yokota
    Koji Kondo

Series  Super Mario
Platform(s)  Wii
Release  

    JP: 1 November 2007
    NA: 12 November 2007
    EU: 16 November 2007
    AU: 29 November 2007

Genre(s)  Platformer, action-adventure
Mode(s)  Single-player, multiplayer


Super Mario Galaxy was a critical and commercial success, hailed as one of the greatest video games of all time. Critics praised the game's graphics, gravity mechanics, soundtrack, and setting. Upon release it won several awards from gaming publications, including multiple "Game of the Year" titles, and became the first Nintendo title to win the British Academy Games Award for Best Game.[1] It is listed among the top-rated games on various aggregate sites. The game is the ninth best-selling Wii game worldwide with sales of 12.75 million, as well as the best-selling 3D entry in the Super Mario series. A direct sequel, Super Mario Galaxy 2, was released for the Wii in 2010.




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