Rocket League \ Xbox One X Gameplay

1,487 views · Published 5 December 2017 · 12:39 · Indexed 28 October 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, Linux, and Nintendo Switch later being released. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking over those duties by the end of 2017.

Described as "soccer, but with rocket-powered cars", Rocket League has one to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between the PlayStation 4 and Microsoft Windows versions, as well as cross-play between Xbox One, Switch, and Windows versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.

Rocket League is a sequel to Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars, a 2008 video game for the PlayStation 3. Battle-Cars received mixed reviews and was not a major success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel. Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars, and engaged in both social media and promotions, including offering the title as a free download for PlayStation Plus members on release, to market the game.

Rocket League was critically praised, earning a number of industry awards, and saw more than six million sales and 18 million unique players a year after its release. Rocket League has also been adopted as an eSport, with professional players participating through ESL and Major League Gaming, along with Psyonix hosting their own competitions through the Rocket League Championship Series (RLCS).

Rocket League's gameplay is largely the same as that of its predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby. Players' cars have the ability to jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later. A player may also utilize boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.

Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point. Matches can be played from between one-on-one up to four-on-four players, as well as casual and ranked.

Developer(s)  Psyonix
Publisher(s)  Psyonix
Director(s)  Thomas Silloway
Producer(s)  Sarah Hebbler
Designer(s)  Corey Davis
Programmer(s)  Jared Cone
Artist(s)  Bobby McCoin
Composer(s)  Mike Ault
Engine  Unreal Engine 3
Platform(s)

Microsoft Windows
PlayStation 4
Xbox One
OS X
Linux
Nintendo Switch

Release  Microsoft Windows, PlayStation 4

WW: July 7, 2015

Xbox One

WW: February 17, 2016

OS X, Linux

WW: Q4 2017

Nintendo Switch

WW: November 14, 2017

Genre(s)  Sports
Mode(s)  Single-player, multiplayer

A new game mode, Dropshot, was added in a March 2017 update. It takes place on an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes electrified after successful strikes or passes. Players use the ball to mark tiles on the opposing's side of the field while the ball is electrified; marked tiles are then removed from the field when the electrified ball hits them, or marked tiles in contact with it, creating a goal for the team. Once a team scores, the floor resets to normal.

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