Customizable glitch type names, 0x50 and 0x4F (Generation I)
1,976 views · Published 6 July 2017 · 9:26 · Indexed 8 November 2026
Channel: Evie (ChickasaurusGL) 🌺 · 2017 · Gaming
First there was Pokémon with an arbitrary learnset/evolution, then there were arbitrary Pokédex entries, then there were arbitrary glitch Pokémon sprites, now there are arbitrary glitch types for glitch types 0x50 (D031 RB/D030 Y, on various glitch Pokémon) and 0x4F (FA7E; on TM03), which means you can assign any name for the type that you want! This requires the offgao memory editor which you can install on a Red/Blue/Yellow without any ROM hacking required by using 8F/ws m to place bytes at DA80 (see here): https://forums.glitchcity.info/index.php?topic=7773.msg204998#msg204998 (The process is described in the description here and for ws m you may have to call CopyData to get the bytes at DA7F: https://www.youtube.com/watch?v=BNyDmZlbsNI) Although the customized type name for 0x50 does not persist after entering a battle, the customized 0x4F type name does, provided that you don't change boxes or use the Day Care. Glitch types and name pointers: https://pastebin.com/dYE9ZFNX Used glitch types: http://forums.glitchcity.info/index.php?topic=8008.0 Character map: http://glitchcity.info/wiki/The_Big_HEX_List A save file for TM03 with a custom name may be found here (see Pokémon Yellow Fairy): https://sites.google.com/site/torchickens2/pokemon-save-files To add a different name modify DA7E. If using an emulator that doesn't support Echo RAM this may not work, so to be sure use a new version of VBA (such as VBA rerecording) or BGB.
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