10. (60 FPS Genesis) Jafar's Palace - Disney's Aladdin
544 views · Published 15 November 2014 · 8:12 · Indexed 25 October 2026
Channel: WhiteKhakis · 2014 · Gaming
Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47UDcWdMDXgvqP-qfj8FwON Well, that was a mighty conveniently quick change of ownership of the lamp/palace. I thought I remembered beating Iago in that fight... just what am I recovering from? Maybe the fumes from that instant paint job... yeesh. It does make it look imposingly shiny, though. And now there's fire roaming the halls! Aw~ cute! The guards seem to have become flame-proof, too. Company perks! And Jafar, at least, knows how to build imposing figures! Check out those snakes! Finally, we reach the man himself. Jafaaaar~! He's got the whole standing around cackling bit down pat, and his twinkly tractor-wand is cute too! I'm not sure about the roar, though, I'd probably try to do the same after taking produce to the face. And then BAM! Snake time! I'm really glad for all these apples I've been hoarding. Must be kinda rotten and smushy by now. Would explain all the hits it takes to bring this sucker down! End credits are next, and there are a LOT. Must be because of all the different companies involved in this. Disney/Virgin/Sega. 3:25 - Most epic sword fight ever. srs. Thanks for watching! It was a blast going through this game again, and I love being able to show you guys it in 60fps! ---- Hey, there! This is a new series I've been wanting to do for a looong time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ----- Up next is Disney's Aladdin! This game was a big deal back in the day due to the "super realistic animations!!!". It is a pretty cool feat considering the hardware, and the fact that it was done by Disney animators, too (the animations). Also Aladdin has a sword. Also Abu. I guess this is to give him a more direct approach to his conflicts. He also can throw apples which are a totally OP range weapon. Seriously, you DON'T want to mess with these! Basically, Al is a walking fruitstand with blades that can totally wreck anyone's day! Not to mention there being a Genie on his side! An Aladdin without swords game (played) by a bestest buddy: https://www.youtube.com/playlist?list=PLCB50804D851F743D I'm playing on Normal difficulty to replicate what the game would... NORMALLY be like! Heh. Er, anyway, I think that all Hard does is give you one less life per continue and less starting apples. ---- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create progressive video. That is a significant amount of video processing to the image, so I want to note that here as well.
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