Let's Try Axiom Verge [11] Swing

4,551 views · Published 20 September 2015 · 26:36 · Indexed 14 November 2026

Channel: Naka Teleeli · 2015 · Gaming

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I realize that open space was sided with a single-block thick wall and is used as a way back.

I think I speak on some of the oddness of what was introduced in this video in another video or two, but I have been forming a few opinions about things in this game that I haven't been vocal about. I'm not sure if I should actually speak on those as I get to them or wait until the end of the game to let my opinions "settle in" so to say, and be fully informed. I do feel that though first impressions may not be "correct", they are still very important because it's the game designer's job to make sure a player's first impressions are as "correct" as they can be. Though a degree of this can not be avoided, large discrepancies between the two are still design problems. Not that this game in particular has done well or poorly in that regard. I don't yet know, as I'm still not fully informed about the game.

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