8. (60 FPS) Stage 8: Syndicate Stronghold - 2 Player (Mania) - Streets of Rage 2

436 views · Published 22 December 2014 · 10:20 · Indexed 16 October 2026

Channel: WhiteKhakis · 2014 · Gaming

Watch on YouTube

Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.)

***NOTE: This is the Mania Mode series for this game. I'm also uploading a Normal Mode at the same time. I think Mania is more fun, however!***

Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR44DCbHgn4bRysvi4B3LUFJt

After taking the express elevator (of RAGE!) up, we've finally reached Syndicate Headquarters! Time to crash this party! Our host is ready for us, however, and has plenty of guests he'd like us to reacquaint ourselves with, first: All the Big Bad Bosses from before! Fortunately~ we get a decent health boost after beating each one in this evil-elevator of his. Normally the health boost awarded between scenes is miniscule in comparison.

At the end of this party, we reach the biggest of the baddies himself! Mr. X! ...I don't know why he only goes on a single-character-name basis, but X indeed marks the spot where this all will end! But first we have to fight scary-Shiva first!

When all is done, credits roll as our heroes wait for an airlift after rescuing their buddy, Adam. Oh, did you forget about him? Yeah! That was the point of all this, y'know? Too busy beating the snot outta all the thugs'n stuff? I don't blame ya, I tend to forget too.

Here's hoping you'll never forget your trip down the MANIAcal Streets... of RAGE! (2)~

1:01 - Twitchy, inn't he?
-----

Hey, there! This is a series I've been wanting to do for a looong time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
-------

This is THE beat-em-up game for the Sega Genesis! Waves of enemies running at'cha! Plenty of moves to lay into them with! Burly bosses that don't fall to any simple old strategy! All along with a crazy electronic beat: It's Streets of Rage 2!

The story in the game is that there is no story. Yes, they outline how poor little Skate's brother Adam (from the first game) got kidnapped, explaining why you can't play as him anymore, and how Mr. X. somehow came back to life and has unleashed his thugs again... but really, the game is all about running through the city and punching anything that moves! Also there's now Max the wrestler. He's stupid strong.

If you're following from the first game, there are a few key changes: No more Bazooka Joe! Aw~ BUT! You get special moves instead! Press the "A" button and you unleash a special attack that operates as crowd control and makes you invincible for that split moment! You sacrifice a little health when you use one, though. But it's worth it to get out of a bad situation or do some major damage! The stationary one only costs life if you hit someone, so if you're sneaky, you can use it to dodge incoming projectiles! Your forward special attack ALWAYS costs life, though.

Besides being more awesome, not too much is different from the first. Just some little gameplay changes. Oh. This one is also 60 fps, unlike the first.
-----

Some additional notes for those technically inclined:

This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: 
http://retro-sanctuary.com/comparisons%20-%20differing.html
Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.

Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.

More from this channel