Ashes of Creation Gameplay - Alpha Action Combat Stream Highlights

2,821 views · Published 23 October 2018 · 8:51 · Indexed 21 September 2026

Channel: itsZiz · 2018 · Gaming

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Ashes of Creation Gameplay! Action Combat Arena Testing. Remember this is just for testing the combat and server stability. The MMO is still in full development with castle siege testing starting Dec. this year.

The gameplay is really fun! The full MMO will have slower combat with no headshot insta kills and tab targeting. But already this testing mode is more fun than a lot of MMOs on the market right now and its only been a year and a half in development. WOW

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Music: https://www.youtube.com/c/NCMEpicMusic
Composed: By Ender Güney

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- - - About Ashes of Creation - - -

Ashes  of  Creation is   an  all-new  MMORPG  from  Intrepid  Studios.  The  game  has  been  in  development  since  February  of  2016.  Intrepid  Studios  has  numerous  veterans  that  have  worked on  many  projects  such  as;  EverQuest  1  &  2,  Vanguard,  PlanetSide  1&2,  XCOM,  Call  of  Duty,  and  Star  Wars  Galaxies.  The  game  itself  is  an  open  world,  non-faction  based,  high-fantasy  setting.  Ashes  of  Creation  boasts  a  reactive  environment  that  changes  based  on  player  interaction,  either  for  better  or  for  worse.  Players  must  work  together  to  rebuild  their  lost  world  and  unlock  its  secrets,  all  while  fighting  for  survival  against  NPCs  as  well  as  other  players.

- - - Key  Features - - -

Reactive  World  that  Changes  Based  on  Player  Interaction

Ashes  of  Creation  uses  a  dynamic  node  system,  unique  to  MMOs.  Nodes  are  widespread  locations  throughout  the  world  that  players  can  develop  when  they  complete  quests,  kill  monsters,  PvP,  etc.  Nodes  have  their  own  experience  levels  which  grow  as  players  participate  in  normal  activities  within  their  “zone  of  influence”.  Nodes  can  eventually  grow  into  camps,  villages,  and  at  their  pinnacle,  metropolises.  As  these  nodes  grow,  so  do  the  quests  and  services  the  nodes  offer  to  players.  However,  nothing  lasts  forever.  World  events  may  trigger  horrific  monsters  which  can  attack  nodes,  even  other  players  may  pose  a  threat.  Every  node  has  the  possibility  of  being  be  attacked  and  destroyed,  the  reinforcing  of  competing  interests  lies  central  to  philosophy  behind  node  design.

Massive  PvP  Sieges  for  Castle  Dominance

Players  can  work  together  to  siege  castles  and  take  control  of  territories  for  themselves.  This  is  done  through  massively  multiplayer  siege  warfare  where  hundreds  of  players  can  come  together  to  attack  or  defend  key  targets.  These  castles  are  the  epitome  of  guild  driven  politics  and  exert  control  over  the  nodes  that  fall  within  a  castle’s  region  of  influence.

Caravans  &  Strategic  Trading

In  Ashes  of  Creation,  our  economies  are  regionalized,  both  for  our  markets and  our  resources.  Caravans  facilitate  the  transit  of  goods  between  regions.  Initiating  a  trade  from  one  city  to  another  will  create  a  caravan  that  players  will  need  to  defend  while  it  moves  along  its  route  to  its  destination.  These  caravans  create  PvP  zones  around  them,  allowing  other  players  the  option  to  attack  it.  Caravans  are  integral  parts  of  city  development  as  cities  require  a  massive  amount  of  resources  to  upgrade.  Players  will  be  able  to  move  their  resources  and  set  up  shop  in  other  areas  of  the  world  in  order  to  take  advantage  of  the  new  developing  markets. 

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This video is Fair Use under U.S. copyright law because it is transformative in nature, uses no more of the original than necessary and have no negative effect on the market of the original work.

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