MVP FPS #8 - Custom Material ( UE4)

2,060 views · Published 24 March 2016 · 18:37 · Indexed 8 November 2026

Channel: Mathew Wadstein Tutorials · 2016 · Education

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MVP (Minimum Viable Product) Series showing how to create the basic prototype for a FPS (First Person Shooter) from scratch in Unreal Engine 4.

In Part 8 we will be creating a custom material for the Targets to show them Green when they are full health and changing in color to Red when they are out of health.  We will also be adjusting the Crosshair material so we can see thru the parts that are black instead of having them be solid and blocking our view.

Source Files: https://github.com/MWadstein/MVP_FPS
Documentation: https://goo.gl/S7QolV

Table of Contents
00:28 * Setting up our Folders and Material
01:10 * Assigning the Material to our Target
02:12 * Creating a Basic Color Material that we can adjust
05:18 * Setting up the new Dynamic Material on our Target Blueprint
09:03 * Creating a Function to Set our Color at runtime
12:33 * Testing our new Material and fixing Bugs
14:53 * Fixing the Crosshair

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