MVP FPS #8 - Custom Material ( UE4)
2,060 views · Published 24 March 2016 · 18:37 · Indexed 8 November 2026
Channel: Mathew Wadstein Tutorials · 2016 · Education
MVP (Minimum Viable Product) Series showing how to create the basic prototype for a FPS (First Person Shooter) from scratch in Unreal Engine 4. In Part 8 we will be creating a custom material for the Targets to show them Green when they are full health and changing in color to Red when they are out of health. We will also be adjusting the Crosshair material so we can see thru the parts that are black instead of having them be solid and blocking our view. Source Files: https://github.com/MWadstein/MVP_FPS Documentation: https://goo.gl/S7QolV Table of Contents 00:28 * Setting up our Folders and Material 01:10 * Assigning the Material to our Target 02:12 * Creating a Basic Color Material that we can adjust 05:18 * Setting up the new Dynamic Material on our Target Blueprint 09:03 * Creating a Function to Set our Color at runtime 12:33 * Testing our new Material and fixing Bugs 14:53 * Fixing the Crosshair