Combat Arms: The ACR Review | Exploring The Arsenal Ch. 38: The ACR Family Ep. 1

4,108 views · Published 7 May 2012 · 17:31 · Indexed 14 November 2026

Channel: 2hu · 2012 · Gaming

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Introducing the first gun in the short line of Advanced Combat Rifles by Bushmaster (at least in this game anyway), the ACR. It was coincidentally released a short while after Modern Warfare 2 was released (coincidence? I think not) in Combat Arms, but definitely nowhere near as overpowered as the ACR was in MW2. (Freakin' laser gun.) Anyways, the ACR is definitely a strong assault rifle when used properly and can hold its own against any other assault rifle.

Rank Unlocked: Staff Sergeant III
Cost: 950 GP / Day
Damage: 38
Damage Dropoff: Good, but M4A1's seems a little stronger over range
Portability: 62
Rate of Fire: 74
Accuracy: 80
Recoil: 62
Recoil Spread: Similar to M4A1's spread - slightly greater than the SCAR-L's, though
Recoil Kickback: A little bit heavier than the M4A1's, both hipfiring and scoping in
Recoil Controlability: Pretty similar to the M4A1's, though a bit more difficult because of the heavier kickback
Tapfire Ability: Shots bounce up higher than the M4A1's but still very easy to tapfire with (but changes with customizations, to be explained later)
Sprint Drawback: Fast for Assault Rifles because of its sprint animation
Draw Speed: Moderate
Center Speed: Similar to M4A1's
Reload Speed: Fast without Ext. Mags, noticeably slower with an Ext. Mag
Fire Modes: Full Auto Only
Luck: Surprisingly High
Ammo Capacity: Standard 30 Rounds in Magazine, 90 in Reserve
Key Physical Characteristics: Easily confused with the SCAR-L (in my opinion anyway), but the look of the magazine differentiates the two
Muzzle Noise: Identical to the M4A1's
Attachment Options: All available
Fireteam Worthy? Yes
Quarantine Worthy? No
Customizations: All available
Customizations Effects: The most significant effect that alters the ACR's performance is the Barrel, which affects the Accuracy and Recoil pattern of the ACR. Unfortunately, it seems that the Barrel customization of the ACR considerably reduces the tapfire-ability of the ACR so that not only the shots are even bouncier, but the tendency of the ACR to over-tapfire is considerably increased. Recommended that you guys, when buying the ACR and customizing it, to not customize the Barrel and just upgrade the damage and rate of fire.
Frank Personal Opinions: The ACR is a remarkably similar assault rifle to the M4A1 - almost all its stats reflect M4A1 stats, and pretty much the only significant change it offers over the M4A1 is increased recoil, which isn't really much of a welcome change to begin with. But personally, I would stick with my own M4A1 due to its tapfire-ability and tight spread even during full auto. I'm just so much more used to the M4 that the ACR feels rather foreign to me.
Final Rating: 73%
CQC: 90%
MRC: 73%
LRC: 56%

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IGN: AzN3AlK0
KDR: 1.51
Rank: Colonel V
Clan: ToTheIdiotMobile (TTIM)

Map: Oil Rig
Mode: Elimination 140 Kills
Weapons: ACR, ACR Sandfire
Gear: NX Speed Gear

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