The Making of Dead and Buried: The (Almost) Post Mortem

1,725 views · Published 12 October 2016 · 1:00:55 · Indexed 28 October 2026

Channel: Meta VR · 2016 · Gaming

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With the launch of Touch right around the corner, the team behind Dead & Buried shares the techniques they used to create this fast-paced, multiplayer, Touch title. The discussion covers the full spectrum of design, avatar IK animation, multiplayer performance optimization, and design tricks for creating memorable social interactions in VR.

Steve Arnold: Head of Studios, Oculus
Ryan Rutherford: Software Engineer, Oculus
Pärtel Lang: Founder, Root Motion
Jeff Matsuda: Artist
Andrew Welch: Software Engineer, Oculus

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