Factorio S6E128 - Debugging ancient City Blocks
623 views · Published 10 April 2017 · 28:56 · Indexed 20 September 2026
Channel: Nilaus · 2017 · Gaming
Welcome to a new campaign of Lets Play Factorio where I will be diving into a challenging scenario by combining several complex mod packs with self imposed rules to improve the gameplay and increase the design challenges Special rules apply to this campaign to increase the challenge and improve the gameplay: 1. No Logistics Robots - To challenge my design abilities 2. All of Bob's Mods - To increase production complexity 3. All of Angel's Mods - To increase processing complexity 4. City Blocks - My signature design to provide some structure 5. Trains instead of Bus - Using trains to connect the production areas instead of a single central bus Link to mod-pack: https://forums.factorio.com/viewtopic.php?f=96&t=37204&p=224659#p224659 Gameplay mods: - Bob's Mods - Angel's Mods - Resource Spawner Overhaul - Uranium Power - Logistic Train Network
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