interpolation FAIL

386 views · Published 23 October 2013 · 0:14 · Indexed 2 October 2026

Channel: W.Milowski · 2013 · Gaming

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interpolation fails: linear, catmull-rom, lagrange:
in certain short animations with a lot of data non linear options fail a lot :D after experimenting with those solutions a bit more my findings are that a good linear animation with good keyframes done by a good animator (humble me for example) is better than Lagrange and Catmull-Rom, those methods produce pretty much identical results with much higher impact on performance and in some cases, they fail as you see here. I implemented a better method for lagrange than you see here with the wiggle eliminated but it still fails in some cases. This will be useful for other uses on single points but not character animation in my case. If someone wants to improve their linear solutions i'd recommend editing with easing. cheers!

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