Surviving Mars #2 - THE LAST WAR Mystery - Opportunity Update (TUNNELS!)
4,745 views · Published 30 April 2018 · 57:46 · Indexed 21 September 2026
Channel: Grind This Game · 2018 · Gaming
I start a new base in Surviving Mars Opportunity Update to explore the Last War Mystery. I choose SpaceY as sponsor and Inventor for commander profile. In this episode: I get a few domes up and start making machine parts. I also build a tunnel up to a plateau which contains rare metals and research anomalies. This is part of a playlist: https://www.youtube.com/playlist?list=PLHw_EJXYsdHhyP9zbmNKBO9kSRsBWDwuA Join the GrindThisGame Discord channel if you want to chat with me and other gamers: https://discord.gg/brqFYky Mods Used: Autoexplore AutoGatherTransport Better Zoom Distance (30k) Cover Art Style Shading Info Bar Mod Config Unlimited Scanning Warp Speed 5x/10x Weyland Yutani Logo My Settings (325% Difficulty): Mission Sponsor: SpaceY Commander Profile: Inventor Mystery: The Last War Map Coordinates: 10N 159W Game Rules: Inflation Game description from the developer: Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you. Opportunity Update Notes: New Features and Buildings: Passages You are now able to connect your domes together by constructing Passages. These transportation tunnels allows colonists to move freely into adjacent domes and utilizing the workplaces and services available there. - If one Dome has no power, oxygen or water for over a Sol, all passages leading to it are disabled until the problem is resolved. This will cause workers being fired from their workplaces as if the passage has been destroyed. - These passages are fragile, and your Colonists may die if hit by a meteor while in the Passage New Buildings & Related Changes - New high-end automated storage building which can take over 4,000 units of separate resource is available for your Colony. - Added 3 new workshop buildings. Workshops allow colonists to work their vocation providing more employment for the late game. - A new Landing pad makes sure the Rocket lands at the designated spot and eliminates the dusting effect of the surrounding structures - A new Large Water Tank, storing up to 1,000 units of Water is available to suit the needs of your developing colony - Added new Milestone related to workshop buildings to reflect achieving post-scarcity vocation-oriented society - Added new Technologies, which allow construction of Workshops, Automated Storage and Large Water Tank Game Rules You can now choose brand new options during game setup to activate additional rule-sets for the mission that will impact the difficulty, making the mission easier or harder. Available Game Rules: - Prefab Colony: Begin with free prefabs for all buildings necessary for a small colony. - No Disasters: Disables all disasters (excluding those coming from mysteries). - Hunger: Can't import food from Earth. - Inflation: Import prices increase over time. - Long Ride: Rocket travel time to and from Mars is three times longer. - The Last Ark: Can call a Passenger Rocket only once. - Amateurs: No specialist applicants. - Rebel Yell: Colonists periodically become renegades. Crime is more severe. - Chaos Theory: Tech fields are fully randomized. - Winter is coming: Cold Wave rating set to a new Max level for all locations on Mars. Cold waves increase power consumption even more. - Armageddon: Meteor rating set to a new Max level for all locations on Mars. - Dust in the Wind: Dust Storm rating set to a new Max level for all locations on Mars. - Twister: Dust Devil rating set to a new Max level for all locations on Mars. Other fixes and improvements: Balance: - Added upgrades to the Mohole Mine and the Excavator to increase production UI: - 3 new notifications: for busy drone hubs, busy shuttle hubs, out of fuel shuttle hubs - Better alignment for traits in school - Added on-screen notification for split Power/Life support networks (by player actions or meteorites) - Colonists with special traits, coming from a rocket, will no longer be pinned for colonies with over 100 colonists - Fixed overlapping of deposits (from random map generation and anomalies) - Storages and Depots are divided in subcategories of the Build Menu - " Milestone failed" message alignment fix