Aliens vs. Predator - Marine - Colony

332 views · Published 3 November 2014 · 19:03 · Indexed 20 October 2026

Channel: Ross Mahon · 2014 · Gaming

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The marine starts off in the colony's garage -- if you've played the other campaigns, you will instantly recognize this glorious mess. Follow Teresa/Tequila's commands to look around, use stim-tabs, etc. Even if you're replaying this mission, you will need to slowly unlock the other abilties you have (like firing the weapon and throwing out flares). There are no enemies (despite what the game wants you to think), so locate the barricade in the garage and detonate the gas tank. Note that the VP-78 handgun's burst fire is stronger than the single shot, but since it fires so inaccurately, only one or two of the shots will score a hit (unless you are touching the target). Once the barricade is gone, open the door to the power supply. Operate the lever as instructed and you can start heading for a new area in the colony. Note that the phantom pings on the motion detector are just for show ... for now. 

 Head outside from the mines to the colony. Follow the white HUD marker to the Operations Building (Building B) and locate the power supply control there. Get ready to fight, as once the switch is thrown, you will start fighting aliens.

Operate the second power supply switch twice, as ordered by Teresa/Tequila, and head back outside using the indicated doors. When you are back in the hallway, leave your torch (flashlight) on and throw out a flare past the steam. With enough light, your marine will be able to auto-aim on enemies (otherwise, his aim is under your control).

Blast the alien, and keep in mind that you can defend against most of the alien's melee attacks by blocking. In fact, the button prompts appear when you are targeted (as any species) by the enemy A.I. in campaign. Simply hold or press those buttons and you can defend or counter the enemy's melee attack easily.
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Enemies thus stunned or knocked down is easily finished off by weapons or finishing moves (only Specimen Six and the Predator Newbie can finish enemies off -- the marine must rely on his weapons to 'finish' enemies). The marine, if fighting against just one (regular sized) alien, can easily block and counter all of the alien's attacks. Remember this! It will be critical when you are faced with tougher encounters.

Continue from the office where you battled the first xenomorph outside to the planet, and then down another maintenance shaft. Here you will hear gunfire and battle a second xenomorph. Simply put your marine's back against a corner and block. The alien A.I. always makes for you and will try to either hit you with a pounce or weak attack (you can block either), or it will try to break your block with a heavy attack (which you can counter). Beat off this predictably dumb alien bastard and head outside.

Your score: two xeno's -- their score: all your other marine buddies. Even trade. While you can head for the colony's Administrative Building (Building D), you can choose to explore the streets around the Recreation Block (the strip club) and the Admin Building for seven audio logs.

While Teresa/Tequila constantly berates you for being a newbie douchebag, you can ignore her for now and explore the area for secrets. You want to do this now, since there will be enemies after you meet Tequila in the Admin Building. Check the Audio Log section for all the locations before heading for Tequila; note that two of the audio logs (#7 and #8) will be inside or near the Admin Building.

To access the office where Teresa/Tequila is in, locate the power cell in the dark room outside her office. Carry it over to the receptacle and the door will unlock.

There are three pulse rifles in the office. Take any one of them and the other two will become ammunition. Before you start using it though, remember you can use the handgun to take out any one single alien (as long as you are fighting alone). You may want to keep the pulse rifle tucked away until you need it at the strip club. Head back outside to the streets after Teresa/Tequila orders you to the strip club (sure! You're the boss!). Deal with the alien outside the Admin Building with the handgun. Until you enter the strip club's second level, there will not be any enemies.

 Inside the strip club, there are two secrets. You must collect the first before you fight the aliens, but the second one you may collect during or after the fight.
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You can enjoy the holo-strip show on the lower floor, but the action only heats up once you take the lift to the upper level. The upper level is a rough circular donut where a half dozen aliens will attack you. The key to surviving is keeping the "beeps" in front of your marine; once an alien gets behind you, the motion tracker will no longer detect it.

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