Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception

90 views · Published 2 March 2016 · 3:06 · Indexed 7 October 2026

Channel: Nicolas Bonneel · 2016 · Music

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Published at i3D 2009
D. Grelaud, N. Bonneel, M. Wimmer, M. Asselot, G. Drettakis
http://www-sop.inria.fr/reves/Basilic/2009/GBWAD09/crossmodalI3D09.pdf

Interactive applications such as computer games, are inherently audio
visual, requiring high-quality rendering of complex 3D audio
soundscapes and graphics environments. A frequent source of audio
events is impact sounds, typically generated with physics engines.
In this paper, we first present an optimization allowing effi-
cient usage of impact sounds in a unified audio rendering pipeline,
also including prerecorded sounds. We also exploit a recent result
on audio-visual crossmodal perception to introduce a new level-ofdetail
selection algorithm, which jointly chooses the quality level
of audio and graphics rendering. We have integrated these two
techniques as a comprehensive crossmodal audio-visual rendering
pipeline in a home-grown game engine, thus demonstrating the potential utility of our approach.

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