Duncan Anderson Design - Christian Bretz
226 views · Published 4 May 2017 · 1:26:58 · Indexed 26 October 2026
Channel: Beach TV CSULB · 2017 · Education
VoyagerVR - The future of education in virtual reality Virtual reality has been called the final medium, because once we are finally able to recreate a world we can live in digitally, whether in realistic or abstract form, what medium could possibly come beyond that? The limitless potential of this technology inspired us to be one of the pioneers of this new industry, with the mission of creating applications that utilize the immersive power of VR while simultaneously giving the user a greater appreciation for the real world. In this lecture we will discuss how VoyagerVR got started, a brief history of the technology used for VR, the impact VR will have on society and how it can transform education completely, and a behind the scenes look inside how Stonehenge VR, our first application, was created. In addition to the lecture, Stonehenge VR will be on display for guests to experience (limited seating is available). Christian's fascination with virtual reality started in high school when he completely remodeled his entire school in the Quake 2 game engine. Realizing virtual reality technology was still a ways off from being widely available, he instead chose a career in filmmaking as a director, writer, producer and actor. During this time Christian created one of the first viral video short films ever made, and started his own video production company with clients that included NBC Universal, Machinima and Lootcrate to name a few. Although Christian's focus was on film, he remained an avid gamer and kept himself informed of the latest gaming and tech trends. At the E3 Expo in 2013, Christian had the opportunity to try out an Oculus DK1 and was instantly convinced that this was the future of several mediums, and that VR tech was finally meeting its potential. Not wanting the industry to advance without him, Christian decided to quit film making and dive into the world of VR. With no gaming development background, Christian taught himself how to program for VR in the Unreal Engine and co-founded VoyagerVR. The company was founded on the idea that virtual reality is a technological breakthrough that can be used for amazing things outside of just entertainment. So, within three months of self teaching he was able to release his first educational experience, Stonehenge VR. This program went on to inspire many users, became a launch title on HTC's Viveport, has been featured in several of the biggest tech, gaming, and entertainment blogs (Variety, CNET, Tech Crunch), and have installed exhibits in two of the most iconic museums in the country: the Pacific Science Center in Seattle, WA and the Museum at Prairiefire in Overland Park, KS. Voyager is currently working on creating new virtual reality experiences and adding more VoyagerVR exhibits in new museums.
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