Metroid Fusion Playthrough Part 20
522 views · Published 24 June 2009 · 10:53 · Indexed 20 September 2026
Channel: MegamanNG · 2009 · Gaming
Part 20.Metroid Fusion is more linear and objective-based meaning you always knew where to go thanks to Adam who briefs you on where you need to go and what to do. Like in Return of Samus, you are confined to small sections of the space station. Your health and weapons can be recharged by absorbing X parasites as well as entering recharge rooms. Some new features were added like climbing through walls and ceilings which allows her to deal firepower in five directions. There are some unique surprises in the game such as areas sealed off as well as new enemies appearing in previously visited areas. Sure the music didn't live up to its hype but the sound effects speak for itself. Samus also gains some new gear such as the Ice Missiles which allows Samus to freeze enemies with a missile shot while the Diffusion Missiles unleashes a charged Ice wave with each missile shot. She can gain new abilities by absorbing Core-X parasites or by entering Data Rooms and having to download the data directly into her. It's a traditional Metroid adventure especially with the "cat and mouse" portion of having to hide from the SA-X especially in some parts of the game along with interesting boss battles which provide a unique flair into the game always rewarding you with a different ability.