EX -Extra- Ura 2-ALL
879 views · Published 26 March 2012 · 34:08 · Indexed 8 November 2026
Channel: Giest118 · 2012 · Autos & Vehicles
This is a fun shmup with a seriously broken-ass scoring system. Broken in the sense that you can get like 30 lives if you play well enough. Basically whenever you kill an enemy, you get a multiplier based on how close you are to them. At the end of a stage, you get a bonus, which is "number of x1 times number of x3 times number of x5". You want to keep these numbers as close to equal as possible. If you do, the end-of-stage bonuses go fucking nuts after a while, culminating in my bonus from stage 2-1, which gave me four extra lives. If you die at any point though, your end-of-stage bonus takes a massive hit. Yeah, you get an extra life every 20 million points, and if you look at my score by the end, you can get an idea of how many times I would need to die to actually game over. And then the TLB almost did destroy me anyway. I was nervous as hell during that final attack because the lives counter was doing this bizarre thing where it's invisible for no reason. So, I had no idea how many lives I had remaining. Other scoring strategies include: making extensive use of the close-range laser shot during the second loop, since doing so basically gives you 5000 points every time you hit something. For those not in the know, there are two second loops in this game: an easier Tsuujou loop, for which I think you just need to 1cc the first loop to unlock it, and it does not end with the True Last Boss. This is the Ura loop however, which does end with the True Last Boss, and to unlock it you need to not die during the first loop. As a result, I'm pretty sure that an Ura 2-ALL is actually easier than a Tsuujou 2-ALL, since you will necessarily enter Ura with three more lives than you would going into Tsuujou.
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