Singularity - Barricade - Age/Renew

341 views · Published 9 August 2010 · 0:08 · Indexed 7 October 2026

Channel: Raven Software · 2010 · Gaming

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One other aspect that we play with once the animation is keyed is time warping sections of the animation. People really liked the look of the "poppy" mesh swapping technique described earlier so we wanted to try and get some of this feeling back into our animations. Using a time warp curve we are able to quickly speed up and slow down sections of our animations and create a much more non-linear progression between old and new states.

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