Snes9x 2010/Mainline overclocking - Super Ghouls 'Ghosts demonstration!
3,376 views · Published 8 February 2018 · 4:15 · Indexed 19 October 2026
Channel: LibRetro · 2018 · Gaming
SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard! Shown here is Super Ghouls 'n Ghosts. This is a horribly difficult game made even more harsh by the terrible slowdown that happens all over the game. You will find this a common plague in many games because the systems' CPU quite frankly was outdated and underpowered from Day One and was at a severe clock rate disadvantage compared to the Sega Genesis, not to mention more difficult to program for. It was so outdated that Nintendo needed to supplement many of its games with additional coprocessors put inside the cartridges itself of their games, even further increasing the already quite severe cartridge costs. In the first two and half minutes of this video, you see us playing through the game's first level with CPU overclocking turned off. Afterwards, you see us enabling CPU overclocking, and playing through the same areas in the game again. You will notice all of the slowdown and stalls to be completely removed from the game. If you'd like to learn more about the success rate of this overclocking option (which is again, completely optional) - check out this more detailed article here - https://www.patreon.com/posts/snes9x-snes9x-16872121 You can get the latest up-to-date cores from our buildbot through the Online Updater available from inside RetroArch.
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