Let's Play XCOM: Enemy Within (PC Gameplay) - Part 7: Roboman Saves the Day
1,617 views · Published 1 January 2014 · 19:40 · Indexed 25 October 2026
Channel: Linus · 2014 · Gaming
Welcome to my playthrough of XCOM: Enemy Within, the new DLC for XCOM: Enemy Unknown. This will (hopefully) be a full Let's Play, walkthrough and playthrough. As always, feedback in the form of likes and comments is hugely appreciated and helps in keeping me motivated. Enjoy! Follow me on twitter: www.twitter.com/iinus117 https://www.facebook.com/pages/Linus117/305616402810203 XCOM: Enemy Within playlist: http://bit.ly/XCOMEW Civilization 5 - Indonesia playlist: http://bit.ly/CivIndonesia Civilization 5 - Portugal playlist: http://bit.ly/CivPortugal Civilization 5 - The Dutch playlist: http://bit.ly/17xHUIo Civilization 5 - European Warfare playlist: http://bit.ly/WYKKiW The Walking Dead playlist: http://bit.ly/Zdf0s5 Tomb Raider playlist: http://bit.ly/12qGaSB XCOM: Enemy Within is a stand-alone expansion pack for the strategy video game XCOM: Enemy Unknown. Like the numerous expansions of the Civilization series the pack retains the core storyline but adds a broad variety of content. A new resource, called "Meld", is introduced. XCOM operatives will be forced to advance swiftly in order to secure Meld canisters with delay-activated self-destruct systems. Meld is required for newly introduced XCOM transhuman technologies. Alien robotic units have gained an increase in effectiveness, as well as two new designs. The Seeker is an airborne machine with a cloaking device and a strangle attack, and the unit has an innovative AI that focuses on seeking out separated XCOM troopers. The Sectoids, on the other hand, get a new lease of life with the Mechtoid, a Sectoid implanted into a large, heavily armed suit of powered armor. Alien autopsies and Meld allow XCOM scientists to modify operatives of existing classes to give them superhuman abilities, e.g. leap several stories, sense nearby enemies, or a backup heart. Alternatively, the autopsy of the Mechtoid allows operatives to be modified into the brand-new class MEC Trooper, which is the XCOM's answer to the Mechtoid, equipped with a variety of abilities and heavy weapons. Conversely, XCOM's more basic S.H.I.V. robots receive upgrades as well. A new enemy faction is introduced, EXALT. A covert paramilitary group, EXALT seek to embrace the aliens' technologies and outlast their invasion in order to rule the world afterwards, and XCOM stands in their way, so they use a variety of underhanded tactics to sabotage the player's war effort. The player is actually not obliged to actively engage them, and they will not seek open combat either; to root out their cells around the world, the player would have to perform Intel Scans and send soldiers on Covert Missions. When forced to fight XCOM head-on, EXALT deploys troops that mirror those of XCOM, with the same combat roles, squad tactics and escalation in armament. Operation Progeny, originally scheduled to be released as a separate DLC, is included. Thanks to collating localization voice files, XCOM soldiers can now be customized to speak in one of several languages. 47 new maps are added and the old ones have been reworked. Base Defense returns as a game feature for X-COM. In this, the aliens will invade the player's headquarters, forcing the player to either repel the attack or lose the war effort. For collaborations and business inquiries, please contact via Channel Pages: http://ChannelPages.com/Linus117
More from this channel
-
17:34
Sid Meier's Civilization V - Episode 3: I Hate Barbarians
-
19:34
Sid Meier's Civilization V - Episode 7: F*ck You Too, Spain
-
14:16
Sid Meier's Civilization V - Episode 10: Why Is Everyone Friendly?
-
20:07
Dead Island Co-Op Playthrough with DaVinkie - Episode 1
-
14:06
Sid Meier's Civilization V - Episode 11: Askia vs. Monaco
-
14:04
Dead Island Co-Op Playthrough with DaVinkie - Episode 3
-
20:01
Sid Meier's Civilization V - Episode 12
-
16:13
Dead Island Co-Op Playthrough with DaVinkie - Episode 5