Beheaded by a Samurai? | For Honor | Open Beta | Episode 1

67 views · Published 13 February 2017 · 13:57 · Indexed 27 October 2026

Channel: JaWoodle · 2017 · Gaming

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I get that I'm awful, but you don't need to cut off my head! Taking off my arms, fine! My legs? Okay... just don't slice my neck apart!
This game sure is brutal if you're as bad at it as I am.

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For Honor is an upcoming action fighting game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game features a melee combat system described as "The Art of Battle" by the developers and allows players to play the roles of historical soldiers such as medieval knights, samurai, and vikings within a medieval fantasy setting. Announced at Electronic Entertainment Expo 2015, For Honor was developed by Ubisoft's studio in Montreal, and is set for release worldwide on February 14, 2017.

For Honor is an action fighting game set during a medieval period inspired fantasy setting.[1] Players can play as a character from three different factions, namely The Legion, The Chosen, and The Warborn. The three factions represent knights, samurai, and Vikings, respectively.[2] Each faction has four classes. The Vanguard class is described as "well-balanced" and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to enemies. The Heavies are more resistant to damages and are suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrids", are a combination of the three types, and is capable of using uncommon skills.

All heroes are unique and have their own weapons, skills, and fighting styles.[3] While Ubisoft plans on adding more classes after each "season". The current heroes to choose from are:

The Chosen - Kensei, Shugoki, Orochi and Nobushi
The Warborn - Raiders, Warlords, Berserkers and Valkyries
The Legion - Wardens, Conquerors, Peacekeepers and Lawbringers
Players fight against their opponents with class-specific melee-weapons such as axes, swords, and katana, When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves.[4] In most missions, players will be accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.

A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon.[5] Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attacks these parts. Choosing the correct position can block the other players' attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes.[6] The strength of each attack can also be decided by players.[7] The system aims at allowing players to "feel the weight of the weapon in [their] hand"

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Title music: Dance Distinction - Sebastien Greenberg

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