Super Trackmaster: 28:516 on #27 (White Series/Lagoon)

3,540 views · Published 13 February 2017 · 1:36 · Indexed 6 November 2026

Channel: Spammiej · 2017 · Gaming

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It's time to discover the final remaining surface of this environment - platform blocks. In every other TrackMania environment, regular platform blocks handled just as normal road. Same grip, same acceleration. In Lagoon, this will be different. The wooden platform blocks are slippery and make you slide INSTANTLY. There is no way to avoid sliding (aka noslide techniques from TMU environments), so you will have to deal with it every time you drive on this surface.
However, if you're somehow familiar with beach/grass handling (and TrackMania² drift physics in general), you won't have a hard time adapting to platform physics either. Find good angles and keep in mind to drag out the drifts towards the outside of the corners. Even if there are no skidmarks, you are sliding nonetheless. 
A quite annoying thing is that special blocks like boosters or free wheeling blocks actually handle like road, even as platform variation. This means you will have to prepare for the sudden grip gain (which is insane in Lagoon) if you're steering during the surface transition. This is not a big issue on this map, but it will come across on later maps.
About this map, there is an interesting ramp trick which some of you might know from Stadium or Canyon. Doing a left-right movement before those steep ramps will result in some sort of "nose dive", which is really helpful to gain a lower jump trajectory in order to be able to land earlier. Especially on this track it makes quite a noticable difference since you will be able to take more speed off the downhill. Simply make sure to stay centered during the jump (on the sides there are the red pillars which you can hit if you're off the center). However, landing bugs can occur if you happen to land right in between two blocks.
The first corner is simple. Simply go for a smooth drift. After the long booster-powered uphill, there's a tiny jump where you can tap the brake really fast (or release gas) to land earlier on the downhill. Also that is an important timesaver. For the last, long right drift you want to approach it from the outside, hit the apex in between the two corners and drag out the drift towards the exit of the drift again (feels like Canyon there! :p).


Credit to Riolu

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