TP Fun with Fan
398 views · Published 20 August 2013 · 0:34 · Indexed 10 October 2026
Channel: Eloi Andaluz Fullà · 2013 · Film & Animation
The first title was "Animation of deforming objects using custom data channel in Thinking Particles" But I think Fun with fan is better. In the system the animation of every object is relative to time its passed infront fan (node object). If the particle is more near the node, animation will play faster, and if its far from node, will play slower. Its possible to control procedurally the distance where the node is affecting particles, how fast will reproduce the animation, what happen when node is not affecting them (right now animation plays back until original position) and add some randomness per particle. I create another rule so when the object arrive to the final animation pass to a new group with wind and a SC operator. Dynamics are not so good on the video because low settings and also because it was not the objective of this video. More info: http://www.andvfx.com/1277/tp-fun-with-fan/