FOR HONOR - Vikings 2.2 - Real Education
351 views · Published 29 June 2017 · 15:25 · Indexed 10 November 2026
Channel: iBluairJgR · 2017 · Gaming
Rob gets his a$$ kicked on the second mission of the Viking's campaign in For Honor on realistic difficulty. He also rambles about how he got good at video editing and how he went through a crucible. Thanks for Watching! Like what you just watched? Get to know Rob better by watching some of our best, UNCUT videos! ►XCOM 2: Long War - https://www.youtube.com/playlist?list=PL0GyXGSNsQ2wafOXZ5hnjp49za_ofcykk ►For Honor - https://www.youtube.com/playlist?list=PL0GyXGSNsQ2wW1bBWYQUKPB62GMvga6Ea ►CIVILIZATION VI - https://www.youtube.com/playlist?list=PL0GyXGSNsQ2wWuXjPY2KC_WFXXsf5vvvV ►What is an [UNCUT] Video? -Gameplay and miscellaneous conversation about topics surrounding but not limited to: the game being played, food, salt dating & relationships, public transportation, public education, private education, the struggle, the seasons, animals, television, sports, fashion, advice on how to live, advice on how not to live, why my advice is good, why my advice is bad, backpedaling, confidence, self-doubt, defeat, victory, etc. Message us IN GAME! Steam: Gooner492 Battle.net: Gooner492 Origin: Gooner492_JGR About the Shinobi The Shinobi are silent warriors who move with a dancer's grace and kill with the precision that can only come from a lifetime of disciplined training. About For Honor For Honor is an action fighting game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. Reception of the game's open beta was mostly positive, with criticism being directed at the multiplayer matchmaking. Its melee combat system described as "The Art of Battle" by the developers and allows players to play the roles of historical soldiers such as medieval knights, samurai, and vikings within a medieval fantasy setting. Announced at Electronic Entertainment Expo 2015, For Honor was released worldwide on February 14, 2017. The Faction War Each online multiplayer match awards War Assets based on the outcome and the player's performance. These War Assets are then deployed in the Faction War – which stretches across all platforms – where they are used either to defend an allied territory or conquer a neighboring one occupied by an enemy faction, with the most war assets deployed in a given territory determining the victor.
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