MONSTER HUNTER WORLD 3 Hours of Walkthrough Gameplay Demo PS4, XB1, PC 2018 モンスターハンター:ワールド

2,313 views · Published 25 November 2017 · 3:06:11 · Indexed 21 September 2026

Channel: Quest GamingTV · 2017 · Gaming

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MONSTER HUNTER WORLD 3 Hours of Walkthrough Gameplay Demo PS4, XB1, PC 2018 モンスターハンター:ワールド


Game Info:

Monster Hunter: World is an upcoming action role-playing video game in development and to be published by Capcom, and is the fifth primary title in their Monster Hunter franchise. The game was announced at Sony's E3 2017 conference, and is currently scheduled for a simultaneous worldwide release in January 2018; while it will only release for PlayStation 4 in Japan, it will launch with both PlayStation 4 and Xbox One versions in Western regions, with a Microsoft Windows release sometime afterwards. It will feature much larger maps, seamless transitions between zones in the map and four-player online co-op, and will also allow players worldwide to play together, a first in the series.

Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. As with previous games in the series, the player takes the role of a Hunter that is tasked by the "Research Commission" to hunt down and either kill or capture large monsters that roam outside their central base of Astera for them to study. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon which comes from several archetypes (such as long sword, bow, or guns), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.

Monster Hunter: World will include all fourteen weapon types from Monster Hunter 4 and Monster Hunter Generations. However, the "Hunting Arts" and the "Prowler Mode" from Generations are not included in World's gameplay. The player will still be able to mount and try to topple monsters, and in some scenarios, will be able to use their primary weapon for these toppling attacks. All hunters gain access to a tool called the Slinger, which can be used as a grappling hook to reach higher elevations or pull down rock formations, and also can be used as a slingshot to launch bullets that can damage or have debuffing effects on monsters or can be used to distract monsters to allow one to escape. The player can also use a Mantle, similar to ghillie suit to either stay hidden from sight of a monster, or to lure a monster into chasing the hunter into a trap or into an area occupied by another monster and having them fight each other. The hunter can use Scout flies to track down monsters; after finding enough signs of a monster's presence such as footprints or mucus piles, the Scout flies then help lead the Hunter directly to the monster. They can also be used to search for other resources, and can be trained to be more effective at their tracking skills.

Monster Hunter: World has several different areas to hunt, divided into a set of numbered zones. However, unlike previous games where there would be a loading screen in travelling between each zone, making each zone isolated from the others, World offers seamless travel between zones in the area. This alters the nature of some gameplay elements: for example, with zones, a player could temporarily escape a monster by leaving a zone entering the next, giving them time to drink healing potions or prepare other equipment. With the connected world approach, the player does not have this immediate escape option, so some gameplay elements are tied to the fact that the player cannot easily escape danger. One such change is allowing the character to drink a healing potion while walking rather than having to stand still and remain vulnerable. The game will include a dynamic weather system and day-night cycle, which can affect the behavior of some monsters mid-quest. Parts of the environment are destructable by Hunters and monsters alike, such as breaking down walls to create new routes or causing a flood of water that washes creatures to a different area.

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