7 Days to Die alpha 9.3X, Ep. 26: Puking at 60 FPS. (clean)

106 views · Published 3 November 2014 · 15:04 · Indexed 29 October 2026

Channel: kic Gaming · 2014 · Gaming

Watch on YouTube

Right off the bat: this episode was recorded at 60 FPS. Technically, it was recorded higher, but all of it was a bit accidental as I had recently monkeyed with my Bandicam settings and forgot to return them to normal. At the same time, YouTube has since gone live with 60 FPS videos. Happy coincidence, right? Well, it truly was coincidence.

Now, for the bad part: this game still needs optimization work in the cities, so you'll see the frame rate drop here and there. It'll be more noticeable in some areas and less so in others, but overall, watching the video feels closer to what it's like to play since the frame rate hasn't been (entirely) cut in half. I'm not sure if I'll continue to upload at 60 FPS (namely because the files are big and my internet provider hasn't yet upgraded my line to have more upstream bandwidth (side note: I wish the US providers weren't stringent on their upload speed--jerks)).

To the point about the episode: this is the morning immediately following episode 25 in which I had just rebroken (reinjured?) my leg because I'm clumsy. This is the final day in my tour of the hub city as I look in cars and munitions boxes in the hopes of finding the elusive auger, chainsaw, sniper rifle, or SMG.

Here's a spoiler: I found one of those.

If you get a chance, let me know what you think of the 60 FPS thing. I'd appreciate the feedback.

Recorded 10/26/14 on alpha 9.3X.

http://7daystodie.com

Outro music graciously provided by the awesome Skylar Cahn: https://www.youtube.com/user/skylarcahn

Cheers.

More from this channel