STALKER SOC - Imported Yanov Jupiter Location - Modding - X-Ray SDK
1,862 views · Published 23 October 2012 · 12:32 · Indexed 19 October 2026
Channel: iPlay4K aka iPlay8K - 4K, 8K,16K - UHDking · 2012 · Entertainment
STALKER SOC - Imported Yanov Jupiter Location - Modding - X-Ray SDK video demostrates the maximum visuals of Yanov Location imported from Stalker COP to Stalker SOC. Stalker SOC engine was made in 2007 but still shows a great visual. So keep in mind this is Stalker Shadow of Chernobyl(SOC) and it is not Stalker Call Of Pripyat(COP). I also applied a custom grass patch to X-Ray Engine, so grass is not rendered on annoying short visible distance like in original Stalker COP or SOC. I will explain to you in my video series Stalker COP X-Ray SDK Foundation by Alex Moroz how to Import location, or patch engine with grass patch. Grass patch can be rendered on half or even full level while you are moving and can give you seamless grass render. Grass patch can also be applied to all Stalker Series. X-Ray SDK 0.4 (which used for Stalker SOC) are very similar to X-Ray SDK 0.7 (that used for Stalker COP). For more information how to create custom location, bring more details to the level, and create your own mods, please visit www.x-raysdk.com Also I have a question for you. Who are you going to vote? Barack Obama or Mitt Romney? Thumbs up so more people can see it.
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