Episode 52.2 - Reconstructing Cave Story: Implementing Collision Rectangle
371 views · Published 7 March 2014 · 18:25 · Indexed 30 September 2026
Channel: Christopher Hebert · 2014 · Education
Part 2 / 4 Part 1: http://www.youtube.com/watch?v=IzmqW-EMT8U&feature=share&list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X&index=62 https://github.com/chebert/cavestory-screencast In this part, we take care of steps 3-4, creating/using CollisionRectangle. 0:00 3 - Create CollisionRectangle Struct 6:54 4 - Player uses CollisionRectangle 10:08 3 - Create CollisionRectangle Struct 6:54 4 - Player uses CollisionRectangle Implementation Plan: 1 - Create Kinematics 2 - Player uses kinematics_x_, kinematics_y_ 3 - Create CollisionRectangle 4 - Player uses CollisionRectangle 5 - implement onCollision/onDelta in Player class 6 - move collision code into MapCollidable object, have player implement. ================================================= Playlist: https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X Content (.bmp files and such): https://github.com/chebert/cavestory-content/archive/master.zip Cave Story (freeware version) download page: http://www.cavestory.org/downloads_game.php