Woody the Worm Longplay (C64) [50 FPS]

1,675 views · Published 11 November 2015 · 20:37 · Indexed 22 September 2026

Channel: AL82 Retrogaming Longplays · 2015 · Gaming

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Developed by Golden Disk and published by CP Verlag in 1991.

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0:00 : Loading Screen
4:00 : Title Music
6:10 : Main Game

Life's tough being a small worm, especially if your name's Woody. 

The player must help our wiggly chum navigate a series of mazes, collecting treasures for bonus points whilst on the way to the exit. The catch here is that Woody must not touch any part of the scenery, nor touch any of the patrolling enemies that inhabit each level; think of this game like one of those puzzles where you must avoid touching the metal wire without setting off a buzzer.

This is not an easy game by any means. The first set of levels encountered feature some really tight spaces to squeeze through and many contain enemies on fast, looping patrols that you must observe and memorise in order to bypass them correctly.

Woody is equipped with a limited number of shields that allow him to pass through enemies for a brief period of time, but colliding with the scenery will still kill him, so you still need to be cautious.

Scattered around each of these levels are flashing objects that can be collected for bonus points. Naturally, attempting to collect these makes things a lot more difficult as you're constantly putting Woody in harms way, but those wanting the maximum score will need to collect them all.

Should you be adept enough to beat the first set of levels, the game places you inside a hen-house, replete with murderous, egg-pooping chickens and weird jack-in-the-box things. Here, the objective is to collect a series of keys and use these to remove the locks on the hen-house door, without getting eaten by the patrolling rooster.

The shields from the earlier section are replaced with a turbo feature, which doubles Woody's movement speed as long as the fire button is held down. Although the turbo is limited, it can be replenished by removing the door locks and you'll certainly need to as the time limit in this section is quite strict. Overall, I found the hen-house to be easier than the earlier maze levels that precede it, largely because there are less pixel-perfect alleys to navigate and no fast-moving critters to avoid.

The game does feature some really good title screen graphics and a very good animated ending sequence, as well as consistently good presentation throughout.

Sadly, the game itself isn't particularly fun to play and the novelty factor wears off after a couple of screens. The initial levels are far too difficult to be be considered fun and it isn't until the hen-house section that things actually become more manageable. Part of the difficulty is down to the fact that Woody changes length as he wiggles, so there are certain frames of the animation where he is more prone to collisions than at other times.

Woody the Worm isn't the worst game I've played, but it's too frustrating to play for any length of time. Those who feel some curious desire to play games with annelids taking centre stage would be better served by Earthworm Jim, or any of Team 17's Worms games.
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