!!Con 2017: Simulated Gravity Comes from Within!! by Paul Frazee
247 views · Published 18 May 2017 · 8:37 · Indexed 20 September 2026
Channel: Confreaks · 2017 · Science & Technology
Simulated Gravity Comes from Within!! by Paul Frazee The massively-multiplayer game Eve Online slows down the in-game clock when there are too many players in a region. That way, the network has enough time to process all those players. So here’s a question: What if you slowed down the clock – not in regions, but variably throughout the entire game, as one big region? Wouldn’t that screw with your physics engine? I got curious, so I wrote a simulation with this time dilation added and… well, objects started orbiting each other!! The weird thing? I didn’t include gravity in my program. Paul’s a lifelong hacker with a love for games, music, history, and design. Paul cofounded Blue Link Labs and the Beaker Browser project.
More from this channel
-
32:59
Test-driving GUIs (with RubyCocoa) by Brian Marick
-
29:02
Powerful Interfaces by Caike Souza
-
33:11
Testing Best Practices, or The Five Habits of Highly Effective Tests by Noel Rappin
-
14:22
Prying into your app's private life by Corey Woodcox
-
22:18
Continuous Deployment
-
39:35
Rocky Mountain Ruby 2012 - Growing Developers - Panel
-
40:41
Rocky Mountain Ruby 2012 - Refactoring from Good to Great by Ben Orenstein
-
1:00:03
Ruby Conference 2007 Behaviour Driven Development with RSpec by Dave Astels, David Chelimsky