Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
4,941 views · Published 12 December 2018 · 41:15 · Indexed 1 October 2026
Channel: Houdini · 2018 · Gaming
[Presented in Japanese only - English captions to come later] Masato-san presents various techniques to customize the fluid solver and discussing different approaches to procedural animation to achieve cell-shading or cartoon shading look over fluid effects. Masato Tsuzuki is a VFX artist and supervisor at Polygon Pictures. He played varsity volleyball, then enrolled to Digital Hollywood to become a freelance Houdini artist specializing in FX workflow based on fluid simulation.
More from this channel
-
3:21
H10 Countdown - Making Connections
-
4:39
Houdini | Granular Sheet
-
2:57
Onion Skinning
-
4:07
Material Stylesheets
-
46:18
Houdini Concepts - Part 2 // John Moncrief
-
5:37
Network Editor | Stickies, Network Boxes & Background Images
-
4:29
Hangar 13 - Mafia III / Houdini Connect
-
13:05
Houdini Connect - Guardians of the Galaxy Vol 2 with Fuat Yüksel and Johannes Richter