Timothy Rapp - Content Production for Video Games - Episode 18

1,823 views · Published 16 June 2017 · 3:06:51 · Indexed 22 October 2026

Channel: Maxon ZBrush · 2017 · Gaming

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Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


In this broadcast, Tim uses the new features of 4R8 like Gizmo 3D and Deformers to block out game environment props and also covers DynaMesh group slicing.


Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/




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